![]() ![]() Hopefully in the future Windows will somehow have the PS4/5 controllers recognized as General Controller Input Devices which DirectX would handle abstracting away for all games and engines. Raw Input might work, seems the video that linked goes that route. I haven’t tested it and can’t vouch for it. There might be some marketplace assets adding unofficial PS5 controller support, a brief search on the marketplace shows “SimpleController” claiming PS controller support. if I try to open controller config via Devices or any application that uses xinput, the application locks up and I. Windows detects it in device manager as a Xbox 360 Controller. As far as I can tell, nothing really changed. Commonly, the easiest option, is using a library that provides you access to XInput controllers. I just received a Pro 2 and Xinput worked for a total of 5 minutes wired. ![]() NET application or game, there are several options at your disposal. ![]() You might be able to test it by adding your game’s executable as a “non-Steam game” and running through that. When the task is getting input from an XInput compatible device on your. If you’re releasing on Steam then it handles the input rebinding for you, so Steam customers would get it working easily but not other storefronts, nor if you’re just launching the executable directly. If you don’t have access to the Sony PlayStation dev network there’s currently no easy way to get PS5 controllers just “plug and play” working with your Unreal Engine game that I know of.ĭS4Windows runs locally on the user’s computer, so anyone wanting to play the game with a PS controller would need to install it to get the PS5 controller working. Currently and unfortunately that only works for projects where the developers have the PlayStation SDK installed, which only studios that are registered on the Sony PlayStation dev network can do. The game tries to read controller input as DirectInput data, and this causes the bindings of XInput controllers to get mismapped. Sometimes this happen when a user had previously connected the controller to the PC, removed the device and is trying to simply turn on the controller in the. I want to clarify something regarding the Dualshock input plugin in Unreal Engine. Update 7th october, rewrote OP to include advanced issues, to reduce the need to dig through the thread - I found a solution for the XInput controller issues which have plagued people who are using XBOX controllers with the game. So, it seems something is very wrong with the controller IDs in Cemu (this does not happen in other emulators.There’s also a Dualshock input plugin but I have personally never used it. Test whether the input from your controller is correctly recognised. Navigate to ScpServer/bin/Win64/ and launch SCPUser.exe. This is a problem, because the Xinput drivers do not support anything but Xbox 360 controllers (or products faking one). Launch the ScpDriver.exe found in ScpServer/bin/ and click Install. When I use that to configure the buttons and assign that profile to a game, the weird things that happens is that I am able to control a game for a single player, but with the WIRED controller instead! Connect your controller to your PC using a USB cable or Bluetooth and let Windows automatically install the generic driver. Looking at the controller API options in cemu, I do see Xinput with one controller listed (my WIRELESS xbox 360 controller) Click Uninstall in the confirmation prompt. Right-click on the USB Composite device and Mass Storage device and select Uninstall device. Find Universal Serial Bus controllers and double-click on them to expand the section. It seems that that API is not available anymore in cemu v26 or Batocera v33. Right-click the Start button and select Device Manager. In V32 the controllers were visible / configured to work via Directinput. Obviously this makes multiplayer impossible. It still does see my wireless Xbox360 controller. You can double check that your controller is connected properly by checking the bluetooth and other devices settings and verifying your controller shows up in. I have just upgraded from V32 stable to v33-dev 8 (beta1) and noticed that CEMU does not see my wired xbox 360 controllers anymore. Now you can test one or more controllers for malfunctioning via this online gamepad controller test and monitor it using the gamepad viewer. Simply connect your device to your PC, tap on each button, and observe the demonstration on the test to verify their functionality. For example, the B button on both pads is recognized as Tab. This fantastic test has made testing buttons on the gamepad super easy. Controllers: 3 wired Xbox360, 1 wireless Xbox360 via dongle When I connect them over bluetooth to my PC (windows 10) XInput mode, the button inputs are recognized as various keyboard presses, and further, each controller is recognized as the same key. ![]()
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